![]() ![]() Ranged DPS and the healer must try to spread out to avoid the damage from Friction becoming overwhelming. This ability can be absorbed by the pillar, but players should not attempt to hide from it, and heal through the damage to make sure that the stones are not damaged. Periodically, Garuda will used an ability called Friction, which causes AOE damage (roughly 700-1000) on whoever it strikes. When the group begins the fight, they will want to approach from the left and right sides: the tank from one side, and the DPS and healers from the other, giving the pillars a wide berth. It is of utmost importance that Garuda be kept away from these pillars, and that no player stands near them except for during a specific attack.This is due to the fact that the pillars themselves are destructible, and Garuda's attacks will reduce them to pebbles before long. Garuda spawns at the far end of her arena, a large, circular area with four stone pillars in the middle. Garuda requires proper positioning of the entire group, as well as avoidance of her many abilities to reach success. The battle is a multi-phase situation, and players must be aware of the specifics of the arena at all time, lest they destroy their chances of victory early on. The battle is set at level 44, with players above level 46 being synced down. ![]() In phase 1 only the king moogle is present, so this is a simple DPS phase where you bring his HP to 90%.If the fight against Titan was difficult, the fight against Garuda could be considered downright hard. Therefore the more damage you deal to the moogles before killing them the more HP the king will lose when healing. Basically, when a moogle dies the king will sacrifice his HP to heal all of the moogles. The basic idea of this fight is that you damage the King Moogle via damaging other moogles. You need to kill as many as possible in phase one to reduce this damage. The damage is dependant on how many moogles are alive. He will also use Momento Mori during the phase change and throughout phase 2. Good King Moggle Mog XII – He will inherit an ability from each moogle once it has been defeated. Puksi Piko the Shaggysong (BRD) – He will buff the attack rating of other moogles via a song, and is also capable of doing AoE damage centred on himself. Ruffletuft Kupta Kapa (WAR) – Be ready to dodge his Steel Cyclone AoEs.įurryfoot Kupli Kipp (WHM) – This guy will cure other moogles as well as use Holy. Pukna Pako the Tailturner (THF) – This guy will randomly target a player and then run up to them and start attacking. Pukla Puki the Pomburner (BLM) – Capable of casting Flare but players are able to stun and silence it. WoolyWart Kuqpu Kogi (RNG) – Be ready to run when you see a crosshair above your head it means WoolyWart is about to hit you with Eagle Eye Shot. Whiskerwall Kupdi Koop (PLD) – This moogle will use an attack called Spinning Mogshield, which is an AoE centred around himself. Unlike with Thornmarch Hard Mode the kill order is not important as the fight has a different mechanic to consider. There are eight moogles to defeat in this fight, with one being the Good King Moggle Mog XII himself. You are unlikely to win in these groups but it will get you familiar with the mechanics of the fight and give you the confidence to join more experienced parties that will get you that important win. If you have not beaten it before then it is recommended to read and understand this guide and then join some learning parties via PF or DF. The fight has a minimum ilevel requirement of 80 but it is recommended to be a bit higher than this to make things smoother. The quest for Thornmarch extreme is called “The King Lives”, which is given by Urianger in Western Thanalan, The Waking Sands (X:6, Y:4). The primal becomes available upon completion of the quest “On the Properties of Primals”. ![]() Thornmarch Extreme is a primal that was added in patch 2.2 and rewards an ilevel 100 accessory. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |